Eduardo Franz

10406 Dedham Ct., Austin, TX 78739

(310) 963-0683 ~ EduardoFranz@sbcglobal.net

 

Objectives                                                                                                                                                                                                   ___

§  To work with a team of talented individuals committed to creating games of the highest quality

§  To exchange ideas and share experiences with other enthusiastic artists

§  To continue growing as an artist, and contribute to the overall growth of the company

 

Qualifications                                                                                                                                                                                       ___

§  Senior artist with 12 years of game production experience

§  Essential team member on 15 different game titles for a wide variety of clients and platforms

§  Extensive use of 3DS Max and some knowledge of Maya in a production environment; experienced in Photoshop;
and Unreal 3 Engine; easily adaptable to new software packages, and in-house software

 

Employment                                                                                                                                                                                                       

Savage Entertainment, Marina del Rey, CA                                                                                                   2006 – today

Senior Environment Artist

Area 51 (Xbox 360); Transformers (PSP)  

§  Modeled and textured environments and creation of props

§  Lit and optimization of the levels

 

Luxoflux, Santa Monica, CA                                                                                                                                     2003 – 2006

3D Artist

True Crime 3 (Cancelled); True Crime 2 (Xbox, PS2, PC, NGC); Shrek 2 (Xbox, PS2, PC, NGC)

§  Modeled and textured environments and vehicles

§  Lit various elements for vehicles and environments

§  UV mapped vehicles and environments

 

Treyarch, Santa Monica, CA                                                                                                                                     2001 – 2002

Environment Artist

Shaun Palmer’s Pro Snowboarder 2 (PS2) (Cancelled)

§  Modeled and textured various environments

§  Lit various elements for environments

§  UV mapped vehicles and environments

 

Angel Studios, Carlsbad, CA                                                                                                                                  1999 – 2001

3D Artist

Midnight Club 2 (Xbox, PS2, PC); Midnight Club (PS2); Midtown Madness 2 (PC); Midtown Madness (PC)

§  Created player and ambient vehicles, detailed models of world’s greatest cities

§  Modeled of city architecture, props, terrain and vegetation

 

Eagle Interactive, Lake Forest, CA                                                                                                                        1995 – 1999

3D Artist

Secret Weapons of the Luftwaffe (PC); Sabre Ace (PC); Ultra Fighters (PC); Vietnam Ace (PC)

§  Creating real time and pre-render models, animations and User Interface screens

§  Modeled airplane exteriors and interiors

 

 

 

The George P. Johnson Company, Los Angeles, CA                                                                                1991 – 1995

Graphic Designer & 3D Artist

§  Created logos, graphics and tradeshow displays for major automotive industry clients like Toyota, Honda  etc.

 

Matrix Publications, Hawthorne, CA                                                                                                                 1986 – 1991

Graphic Designer

§  Technical illustration for the Aerospace Industry

 

Education                                                                                                                                                                                                   

Continued Artistic Education, Los Angeles, CA                                                                                                    1989 – Present

§  Ongoing workshops of Figurative Sculpture in clay.

 

Art Center at Night, Pasadena, CA                                                                                                                            1994

§  Product & Transportation Design classes

 

California State Long Beach, Long Beach, CA                                                                                                      1993

§  Rendering Techniques, Advanced Life Sculpture classes

 

University of Wisconsin Green Bay, Green Bay, WI                                                                                           1989

§  Graphic Arts / Fine Arts classes

 

Autonomous Metropolitan University, Mexico City, Mexico                                                                          1979 – 1982

§  Graphic Design

 

References                                                                                                                                                                                                  

§  Excellent references available upon request