Eduardo Franz
(310) 963-0683 ~ EduardoFranz@sbcglobal.net
Objectives ___
§ To work with a team of talented individuals committed to creating games of the highest quality
§ To exchange ideas and share experiences with other enthusiastic artists
§ To continue growing as an artist, and contribute to the overall growth of the company
Qualifications ___
§ Senior artist with 12 years of game production experience
§ Essential team member on 15 different game titles for a wide variety of clients and platforms
§ Extensive use of 3DS Max and some knowledge of Maya in
a production environment; experienced in Photoshop;
and Unreal 3 Engine; easily adaptable to new software packages, and in-house
software
Employment
Savage Entertainment,
Senior Environment Artist
Area 51 (Xbox 360); Transformers (PSP)
§ Modeled and textured environments and creation of props
§ Lit and optimization of the levels
Luxoflux,
3D Artist
True Crime 3 (Cancelled); True Crime 2 (Xbox, PS2, PC, NGC); Shrek 2 (Xbox, PS2, PC, NGC)
§ Modeled and textured environments and vehicles
§ Lit various elements for vehicles and environments
§ UV mapped vehicles and environments
Treyarch,
Environment Artist
Shaun Palmer’s Pro Snowboarder 2 (PS2) (Cancelled)
§ Modeled and textured various environments
§ Lit various elements for environments
§ UV mapped vehicles and environments
Angel Studios,
3D Artist
Midnight Club 2 (Xbox, PS2, PC); Midnight Club (PS2); Midtown Madness 2 (PC); Midtown Madness (PC)
§ Created player and ambient vehicles, detailed models of world’s greatest cities
§ Modeled of city architecture, props, terrain and vegetation
Eagle Interactive,
3D Artist
Secret Weapons of the Luftwaffe (PC); Sabre Ace (PC); Ultra
Fighters (PC);
§ Creating real time and pre-render models, animations and User Interface screens
§ Modeled airplane exteriors and interiors
The George P. Johnson Company,
Graphic Designer & 3D Artist
§ Created logos, graphics and tradeshow displays for
major automotive industry clients like
Matrix Publications,
Graphic Designer
§ Technical illustration for the Aerospace Industry
Education
Continued Artistic Education, Los Angeles, CA 1989 – Present
§ Ongoing workshops of Figurative Sculpture in clay.
Art
Center at Night,
§ Product & Transportation Design classes
§ Rendering Techniques, Advanced Life Sculpture classes
§ Graphic Arts / Fine Arts classes
Autonomous
Metropolitan University,
§ Graphic Design
References
§ Excellent references available upon request