Eduardo Franz
Sr. Environment Artist
Objectives
§ To work with a team of
talented individuals committed to creating a successful game.
§ To exchange ideas and share
experiences with other enthusiastic artists.
§ To continue growing as an
artist, and contribute to the overall growth of the company
Qualifications
§ Senior artist with 15 years
of game production experience.
§ Essential team member on 16
different game titles for a wide variety of clients and platforms.
§ Extensive use of 3DS Max, Maya,
Photoshop, Unreal 3, Zbrush, XNormal,
CrazyBump, and nDo
§ Strong lighting skills.
§ Experience in supervising
outsourcing material.
§ Easily adaptable to new
software packages and in-house software.
Employment
Sony
Online,
Environment
Artist
DC Universe
Online MMO (PS3 and PC)
§ Crating Assets, Textures ,
Prefabs,
§ Use of Unreal 3 editor for
level building.
Savage
Entertainment,
Senior
Environment Artist
Area 51 (Xbox 360); Transformers (PSP) Undisclosed
Title (Xbox 360, PS3)
§ Level building, propping,
lighting, polishing and optimizing.
§ Creation of next gen
Architectural buildings, props, and shaders.
§ Use of Unreal 3 editor for
level building.
Luxoflux, Santa Monica, CA 2003 – 2006
3D Artist
True Crime 3 (Cancelled); True Crime 2 (Xbox, PS2, PC, NGC); Shrek 2 (Xbox, PS2, PC, NGC)
§ Modeled and textured
environments and vehicles.
§ Lit various elements for environments
and vehicles.
§ UV mapped environments and vehicles.
Treyarch,
Environment
Artist
Shaun
Palmer’s Pro Snowboarder 2 (PS2) (Cancelled)
§ Modeled and textured
various environments.
§ Lit environments and props.
Angel
Studios,
3D
Artist
Midnight Club
2 (Xbox,
PS2, PC); Midnight Club (PS2); Midtown Madness 2 (PC); Midtown Madness (PC)
§ Created player and ambient
vehicles. Detailed models of world’s greatest cities.
§ Modeled of city
architecture, props, terrain, and vegetation.
Eagle
Interactive,
3D
Artist
Secret
Weapons of the Luftwaffe (PC); Sabre Ace (PC); Ultra Fighters (PC);
§ Creating real time and
pre-render models, animations, and User Interface screens.
§ Modeled airplane exteriors
and interiors.
Education
Continued Artistic
Education,
§ Ongoing workshops of
Figurative Sculpture in clay.
Art Center at Night,
§ Product &
Transportation Design classes.
§ Rendering Techniques,
Advanced Life Sculpture classes.
§ Graphic Arts / Fine Arts
classes.
Autonomous Metropolitan University,
§ Graphic Design.
Special
interests
§ Clay Sculpture and
Photography
§ I have taken thousands of
photo references in
References
§ Excellent references available
upon request.