Eduardo Franz

Sr. Environment Artist

10406 Dedham Ct., Austin, TX 78739 

(512) 576-9917

eduardofranz@sbcglobal.net               www.eduardofranz.com

 

 

Objectives                                                                                                                                                                                                    

§  To work with a team of talented individuals committed to creating a successful game.

§  To exchange ideas and share experiences with other enthusiastic artists.

§  To continue growing as an artist, and contribute to the overall growth of the company

 

Qualifications                                                                                                                                                                                       

§  Senior artist with 15 years of game production experience.

§  Essential team member on 16 different game titles for a wide variety of clients and platforms.

§  Extensive use of 3DS Max, Maya, Photoshop, Unreal 3, Zbrush, XNormal, CrazyBump, and nDo

§  Strong lighting skills.

§  Experience in supervising outsourcing material.

§  Easily adaptable to new software packages and in-house software.

 

Employment                                                                                                                                                                                                              

Sony Online, Austin, TX                                                                                                                                            2009 – 2011

Environment Artist

DC Universe Online MMO (PS3 and PC)

§  Crating Assets, Textures , Prefabs, Level Building, Lighting, Polishing, and Optimization.

§  Use of Unreal 3 editor for level building.

 

Savage Entertainment, Marina del Rey, CA                                                                                                     2006 – 2008

Senior Environment Artist

Area 51 (Xbox 360); Transformers (PSP) Undisclosed Title (Xbox 360, PS3)

§  Level building, propping, lighting, polishing and optimizing.

§  Creation of next gen Architectural buildings, props, and shaders.

§  Use of Unreal 3 editor for level building.

 

Luxoflux, Santa Monica, CA                                                                                                                                      2003 – 2006

3D Artist

True Crime 3 (Cancelled); True Crime 2 (Xbox, PS2, PC, NGC); Shrek 2 (Xbox, PS2, PC, NGC)

§  Modeled and textured environments and vehicles.

§  Lit various elements for environments and vehicles.

§  UV mapped environments and vehicles.

 

Treyarch, Santa Monica, CA                                                                                                                                      2002 – 2003

Environment Artist

Shaun Palmer’s Pro Snowboarder 2 (PS2) (Cancelled)

§  Modeled and textured various environments.

§  Lit environments and props.

 

Angel Studios, Carlsbad, CA                                                                                                                                   1999 – 2002

3D Artist

Midnight Club 2 (Xbox, PS2, PC); Midnight Club (PS2); Midtown Madness 2 (PC); Midtown Madness (PC)

§  Created player and ambient vehicles. Detailed models of world’s greatest cities.

§  Modeled of city architecture, props, terrain, and vegetation.

 

Eagle Interactive, Lake Forest, CA                                                                                                                        1995 – 1999

3D Artist

Secret Weapons of the Luftwaffe (PC); Sabre Ace (PC); Ultra Fighters (PC); Vietnam Ace (PC)

§  Creating real time and pre-render models, animations, and User Interface screens.

§  Modeled airplane exteriors and interiors.

 

Education                                                                                                                                                                                                   

Continued Artistic Education, Los Angeles, CA                                                                                                     1989 – 2008

§  Ongoing workshops of Figurative Sculpture in clay.

 

Art Center at Night, Pasadena, CA                                                                                                                             1994

§  Product & Transportation Design classes.

 

California State Long Beach, Long Beach, CA                                                                                                        1993

§  Rendering Techniques, Advanced Life Sculpture classes.

 

University of Wisconsin Green Bay, Green Bay, WI                                                                                             1989

§  Graphic Arts / Fine Arts classes.

 

Autonomous Metropolitan University, Mexico City, Mexico                                                                             1979 – 1982

§  Graphic Design.

 

Special interests                                                                                                                                                                                  

§  Clay Sculpture and Photography

§  I have taken thousands of photo references in Rome, France, and Spain, as well as countless photos of Art Deco buildings in Los Angeles and different towns in Mexico to use in creating environment art.

 

References                                                                                                                                                                                                   

§  Excellent references available upon request.